![]() Samuel: London is a dazzling setting, and the idea of two main characters works well, as does the rope launcher that lets you reach high locations easily. Which is a real shame-I think it was a totally worthy experiment, and if the series had continued it would've been a fun way of keeping some of AC's original stealthy roots going alongside the main series' open-world epics. I never got around to the two sequels, but from what I heard the quality quickly nosedived after this first instalment. The story sucks-all self-serious brooding and boring MacGuffins-but the setting, 18th century China, is wonderfully evocative, and brought to life with a lovely painterly art style. While the main series was already firmly on the path of action-adventure and explosive setpieces, China was an actual stealth game, something like a cross between Mark of the Ninja and the original 2D Prince of Persia games. At the time I called it "the most exciting thing to happen to Assassin's Creed in years" which in retrospect is perhaps a little strong, but I did find its 2D side-scroller take on the formula really refreshing. Robin Valentine: This game holds a special place in my heart-it was one of the first games I ever reviewed for a proper games publication. Assassin’s Creed Chronicles: China (2015) The time-hopping Animus glitches that let you experience France in WWII, the Middle Ages, and La Belle Époque are fun diversions (in one you climb the Eiffel Tower while being shot at by a fighter plane), and there's a mission where you have to chase a hot-air balloon across the rooftops. Unity today is much closer to the game it should have been at launch, and just quietly it's pretty good. Plus, the ridiculous mobile app tie-in that wouldn't let you open certain chests unless you'd progressed in its minigame is long dead and you'll have access to all that stuff immediately. Jody: The bugs have mostly been fixed and a modern rig can run it smoothly at last. A real missed opportunity given the beautiful setting. Arno was a complete nobody and the story is chronically dull. The involved loot system hinted that the series might move into RPG territory long before Origins arrived, but it wasn't particularly interesting. Sadly it was an overambitious project and the game suffered from a ton of technical problems. It's absolutely gorgeous, even in the slum areas. Tom: Paris is my favourite Assassin's Creed city. James Davenport: Love how it introduced those perfect, perchable V-shaped trees to the series though. It's a shame, because few games tell stories about colonialism, but AC3 manages to make it boring. The game implies that you can hunt redcoats for supplies in wild, wintry forests, but the reality is far more bland, and the towns aren’t as exciting to explore as London, Paris, Venice, or Rome. Tom: Assassin's Creed 3 has some of the worst missions in the whole series, full restrictive invisible walls, unclear instructions and boring tasks. 3 also loses points for having a deeply boring protagonist. But hey, it did debut the boat combat systems that would be built upon in Black Flag (then turned into its own game with Skull and Bones), where the idea of fighting other ships actually made sense. I remember Assassin's Creed 3 as a game that plays itself against a beautiful backdrop. ![]() It's a criticism I'd level at the combat, too. Samuel: The third game brought us a beautiful world, but one that felt so devoid of interactivity that you might as well have not been there at all. Assassin's Creed Chronicles: India (2016) Now the series is well and truly established, the first game is more of a curio than something you would install expecting a good time. At the time it was technically impressive, and the idea of a time-hopping historical action game was really novel. Tom Senior: Time has not been kind to the original Assassin’s Creed. If you missed this one, at this point it's best left alone. Even at the outset, the open world was extremely repetitive. Over 10 years later, things have changed, and going back would only ruin any good memories I have of the game. ![]() The first tower you climb is an awesome experience. Jarred Walton: I played the original back when it was the only option and found plenty to like, but also way too much repetition. This entry hinted at the potential of an open world assassination game that's about one quarter as intricate as Hitman, but the second game was the one that nailed the formula. By the time you've finished one Assassin's Creed game, another one will be right around the corner. Samuel Roberts: There are so many Assassin's Creed games that iterate upon the barebones original that I would never recommend anyone playing it under any circumstances.
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